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Educational Physics Games (k12)
My motion in space games can be played by child or even a college student. Today's children are good at pointing and clicking. Those students with a qualitative knowledge physics and trigonometry can make judgments that will greatly improve their game performance. Students with a firm grasped of physics and trigonometry can optimize their simulated space flight performance.
Introduction to Coding:
Graphical User Interface (GUI)
The GIF animation above or any animations do not appear in my simulations. My space flight simulations display only numerical data. If a student can't deal with that then physics might not be his or her calling. Lets face it the only thing that a pilot would see in deep space would be a lot of bright stars. Thus, numbers not graphics are required to navigate. I am really only testing a students understanding of a Cartesian coordinate system, simple vectoring, and the basic laws of motion. I also hope to give a student a sense of the difficulty of movement in space ,or more to the point the difficulty of stopping in space.
Educational Objective of my physics games.
I am not attempting to teach anyone to become an astronaut. My games are intended to test High school students ability of their skills in vectoring, handling very large numbers and their ability to apply newtons laws in space. Remembering that space free of air resistance and gravity is the simplest way to start teaching the laws of motions. All that an instructor requires is blank blackboard and a peace of chalk.
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